The 2-minute tour
Show your manager how it works.
This page is the whole pitch in one scroll — the live product, what it costs, and the answers IT will ask for. It is written to be forwarded: read it in two minutes, then send it to the person who says yes.
Live demo — real game UI, playing itself. Click the tabs to switch games.
The case
Four blocks. That is the whole pitch.
01 · What it is
16 real party games that fit inside a meeting.
Trivia, drawing duels, icebreakers, a co-op escape room — full versions of all 16, hosted from a browser tab and played over any screen share. Rounds run five to fifteen minutes, with live scoring on the shared screen. Nothing to install for anyone.
See the full library →02 · What it costs
Free hosts every game. Team+ adds room, not games.
Free: every game, up to 8 players per room, no credit card, no trial clock. Team+: the same library with rooms of up to 20 players.
Less than one catered lunch — for the whole year.
See full pricing →03 · What IT and security will ask
Players never log in — zero player data collected.
Players join as guests with a 4-letter code and a nickname — no email, no account, no persistent profile — and their in-game answers are deleted when the room closes. Only the host has an account. Nothing to procure, nothing to install, no vendor review of a desktop app.
Read the security page →04 · What a session looks like
Thirty seconds from calendar invite to first round.
- Start a room. The host picks a game and gets a 4-letter room code.
- Share the code. Players type it at huddleplay.app on any phone or laptop while the host shares their screen on the call.
- Play a round. Five to fifteen minutes, live scores on the shared screen, then back to the agenda.
Pass it on
Send this to the person who says yes.
This page is public — no login needed to read it. Drop the link in Slack, or forward it by email with one line: worth two minutes.
The tour is over. The first round is free.
Free to host · No player accounts · 30 seconds to the first round